

That means every player on the map is going to bring the thunder to you as you dance across their radar. The catch is that once the flag in snagged, the player gets the super-abilities and lightsaber but the flag is also anchored to his or her back. Here, a player will be able to snag his own team's flag and become a Jedi - we're talking Mace, Luke, Darth and more just from picking up the blue banner. Joining the typical one-flag and two-flag CTF modes is a variation of the game called Hero Capture the Flag. If you're more of an ad-hoc star fighter, grab seven friends and hit the skirmish.ĭeep in the forest, little furry creatures await. All those modes that we just chatted about are available for you and up to 15 additional players to battle it out via Infrastructure mode.
#Star wars battlefront review psp
But don't let this history-expanding story kid you, Renegade Squadron is going to make its name for blowing the doors off PSP multiplayer. If you're after the systems, you can land inside the enemy's capital ship and use those weapons you bothered to equip in the beginning of the level. Once airborne, you'll be firing your lasers and missiles as you try to wipe out the enemy forces, capture the flag or destroy the critical systems of the Empire's capital ship. With each spawn, you'll begin on foot in the hangar of your starship with gear you've just selected, but you'll immediately climb into one of the X-Wings or TIE fighters sitting around and forget all about your handheld weapons. Space battles will feature the same kind of equipment loadout, but it'll probably be a bit less noticeable. Soon, I was trying out jetpacks, wrist rockets and more of the niche equipment found in Renegade Squadron. Rather than blow up the place, I got in, captured and got out. Being the hard ass that I am, I began the game running into battles with soul-crushing weapons such as the explosive blaster pistol and the chaingun, but as I got deeper and deeper into the story and came upon the conquest of Boz Pity and Geonosis, I found myself ditching the guided rocket launcher to beef up my capture rate and speed. Having to scout ahead on an objective and strategize how you're going to tackle it leads to some fun times and getting into weapons and attack plans you might never have tried.

If that sounds like a drawback, it's not. If you're over the maximum mark, the game won't let you into battle until you've dropped the deadweight. You'll need to go through and whip up an equipment set that boils down to 100 credits or less. Each slot on your customization screen has a handful of options, and each option has a different credit cost. These credits aren't money you'll have to earn, but they are numbers you'll have to master. Each character has eight slots of possible loadout options such as arc casters, different capture rates and larger health bars that must be balanced into a 100 credit budget. However, this system doesn't mean that you'll be able to equip the biggest, baddest weapon - which for my money is the nuke-from space blow deal by the orbital - and run willy nilly across the map. It's a handy feature to have when you realize you've equipped yourself with a crappy weapon - Damn you, fusion cutter! - and have a swarm of Stormtroopers headed your way. Once you have these bases, you can jump in anytime and change your weapons, equipment and attributes.

See, even in a game of CTF, you can stop and capture an enemy's base in the - what should be familiar - process of standing next to plume of light and watching it change from your enemy's red to a neutral gray to your team's blue. You can capture creatures to ride, take over Imperial walkers and customize your character at any of your ever-expanding number of bases. Now, the land missions are filled with goodies for you to get a hang of. Each mission will either take place in a capture the flag surface battle (the flag is usually some piece of the ship you need to return or another object that makes sense in the setting), in a Conquest match (capture all of your enemy's bases to win) or in an outer space dogfight. Here, you'll listen and watch Col tell his story and then battle it out in the skirmish he just introduced in places such as Kashyyyk, Korriban and Mustafar as the character you've created you get to decide race, insignias, outfit colors, the works. This story - told through some nifty graphic novel-esque cutscenes - makes up Campaign mode.
